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![](https://static.wixstatic.com/media/e52de7_330d5c8eba1d4d0e9c00f89d4385fb33~mv2.png/v1/fill/w_1920,h_1048,al_c,q_95,usm_0.66_1.00_0.01,enc_avif,quality_auto/e52de7_330d5c8eba1d4d0e9c00f89d4385fb33~mv2.png)
![](https://static.wixstatic.com/media/11062b_77378fc0da68439ebd8fd24a2f51e50cf000.jpg/v1/fill/w_724,h_407,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/11062b_77378fc0da68439ebd8fd24a2f51e50cf000.jpg)
![BG_LP-WinXP-Brighter.png](https://static.wixstatic.com/media/e52de7_330d5c8eba1d4d0e9c00f89d4385fb33~mv2.png/v1/fill/w_980,h_535,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/e52de7_330d5c8eba1d4d0e9c00f89d4385fb33~mv2.png)
![POZ.png](https://static.wixstatic.com/media/e52de7_eed749454d7f4999ae0ced90f101402c~mv2.png/v1/fill/w_44,h_31,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/POZ.png)
Poz the Opossum
![](https://static.wixstatic.com/media/e52de7_d6672e3e78f445d8890d286aa25693dc~mv2.png/v1/fill/w_137,h_43,al_c,q_85,enc_avif,quality_auto/e52de7_d6672e3e78f445d8890d286aa25693dc~mv2.png)
3D Modeling/3D Character Design with Toon Shaders
Blender and Photoshop
This project emphasizes the use of "toon shaders" to outline the character and objects in the scene, using my character Poz the Opossum as a subject. Once the initial 3D model was complete, I exported all UV mapping into Photoshop to quickly test new texture edits.
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