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Plungerman: First Day on the Job
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Plungerman:First Day on the Job
Plungeformers, 2022
Procreate, Photoshop, Illustrator, Blender, compiled in Unity
Alexandra Mojado: Character Art, Animations/Sprites, UI Design
Joey Barbolla: Level Design, Tile Sprites
Rory Wilson: Coding
Tyler Mitchell: Concept Design, 3D Assets
Play it here on itch.io!
![Plungerman_Screencap.PNG](https://static.wixstatic.com/media/e52de7_5890be9331f94062bad0ca2765b6772b~mv2.png/v1/fill/w_498,h_293,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Plungerman_Screencap_PNG.png)
I worked with a great team of game designers and a coder to develop Plungerman: First Day on the Job in Unity, telling the story of titular character Plungerman on their first day of work in the sewers.
This project greatly helped me learn the process for frame-by-frame sprite design, challenging me to find a quick and effective process. I placed my photoshop file of "Plungerman" in Blender and animated the separate limb movement similarly to a paper doll. The renders were compiled in Adobe Illustrator to ensure they were properly aligned for importing to Unity.
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