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Plungerman: First Day on the Job

Plungerman:First Day on the Job

Plungeformers, 2022

Procreate, Photoshop, Illustrator, Blender, compiled in Unity

Alexandra Mojado: Character Art, Animations/Sprites, UI Design

Joey Barbolla: Level Design, Tile Sprites

Rory Wilson: Coding

Tyler Mitchell: Concept Design, 3D Assets

Play it here on itch.io!

Plungerman_Screencap.PNG

I worked with a great team of game designers and a coder to develop Plungerman: First Day on the Job in Unity, telling the story of titular character Plungerman on their first day of work in the sewers. 

This project greatly helped me learn the process for frame-by-frame sprite design, challenging me to find a quick and effective process. I placed my photoshop file of "Plungerman" in Blender and animated the separate limb movement similarly to a paper doll. The renders were compiled in Adobe Illustrator to ensure they were properly aligned for importing to Unity. 

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